Opis materijala
This Learning Scenario and all the activities in it connects to real-life experiences, as children interact daily with games and digital content. Students reflect on their own preferences and recognize differences among peers. By designing their own game, they solve a real-world problem: making technology inclusive for everyone. The task is meaningful, student-centered, and based on real situations they understand.
Znanja koja će učenici steći
Upon completing this activity, the students should be able to: • Recognize that digital tools and games should be designed for everyone • Identify simple examples of inclusion and exclusion in everyday situations • Create a simple idea or drawing of an inclusive digital game • Collaborate with peers and share their ideas clearly
Doprinosi
Patricija Hercog, Osobe ili ustanove koje objavljuju materijal
Osoba ili ustanova koja objavljuje materijal
Kategorija materijala
- Obrazovni sadržaji-> Osnovne škole-> 1. razred-> Informatika-> C. Digitalna pismenost i komunikacija-> C.1.1 uz podršku učitelja koristi se predloženim programima i digitalnim obrazovnim sadržajima
Skraćeni naziv
Designing an Inclusive Digital Game
Vrsta materijala
Nastavnička priprema
Uvjeti iskorištavanja
Imenovanje - Dijeli pod istim uvjetima (CC BY-SA)
Način pristupa
Otvoreni pristup
Jezik
engleski
Datum izrade materijala
29.04.2026.
Datum unosa materijala
29.04.2026.
Status materijala
Gotov materijal
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