Designing an Inclusive Digital Game

Designing an Inclusive Digital Game

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    Opis materijala

    This Learning Scenario and all the activities in it connects to real-life experiences, as children interact daily with games and digital content. Students reflect on their own preferences and recognize differences among peers. By designing their own game, they solve a real-world problem: making technology inclusive for everyone. The task is meaningful, student-centered, and based on real situations they understand.

    Znanja koja će učenici steći

    Upon completing this activity, the students should be able to: • Recognize that digital tools and games should be designed for everyone • Identify simple examples of inclusion and exclusion in everyday situations • Create a simple idea or drawing of an inclusive digital game • Collaborate with peers and share their ideas clearly

    Doprinosi

    Patricija Hercog, Osobe ili ustanove koje objavljuju materijal

    Osoba ili ustanova koja objavljuje materijal

    Kategorija materijala

    • Obrazovni sadržaji-> Osnovne škole-> 1. razred-> Informatika-> C. Digitalna pismenost i komunikacija-> C.1.1 uz podršku učitelja koristi se predloženim programima i digitalnim obrazovnim sadržajima

    Skraćeni naziv

    Designing an Inclusive Digital Game

    Vrsta materijala

    Nastavnička priprema

    Uvjeti iskorištavanja

    Imenovanje - Dijeli pod istim uvjetima (CC BY-SA)

    Način pristupa

    Otvoreni pristup

    Jezik

    engleski

    Datum izrade materijala

    29.04.2026.

    Datum unosa materijala

    29.04.2026.

    Status materijala

    Gotov materijal

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